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Maplestory familiar boss damage cap

WebWe now need to simply multiply their damage from the Straw Dojo Dummy test by their Ignore Elemental Resistance multiplier, and compare it against the Oak Dojo Dummy … WebDue to the damage cap, hayato Max damage over 40 seconds is only 10Billions x 500 = 5 Trillions. Whilst some bosses such as hard Lucid phase 3, has over 40 Trillion HP and we have only around 40 seconds to kill it.. Even if 6 hayato combine their damage together, they will only able to deal 5Trillion x 6 = 30 Trillions.

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Web26. avg 2024. · The higher the value, the more damage dealt to boss monsters. Bpot: Shorthand for Bonus Potential. Second set of three Potential lines on a piece of equipment. ... Coin Capping: Accumulating the maximum amount of coins obtainable in a day from an event. ... Familiars (Fam): When hunting monsters, there is a chance they will drop … Web2.4 Damage % 2.5 Damage to Normal Monsters 2.6 Damage to Boss Monsters 2.7 Final Damage 2.8 Ignore DEF 2.9 Monster Elemental Resistance 2.10 Critical Rate 2.11 Critical Damage 2.12 Damage Range 2.13 Level Advantage Multiplier 2.13.1 Non-Reboot Worlds 2.13.2 Reboot Worlds 2.14 Star Force Maps 2.15 Arcane Force Maps 2.16 Authentic … triops youtube https://deckshowpigs.com

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WebFarming rare familiars is doable, but I think the only good option for rare potential is 15% IED. Nexon should consider adding good line options like boss damage to rare potentials with lower value (maybe like 20% or 15%) so that people are motivated to farm familiars again. Or they could allow reboot players to buy red card with meso in reboot. WebSo... uhh...idk how to say this but... nexon nerfed this heheYeah... imagine getting up to 120%boss, 45-90%ied, 15%atk, 18%crit FOR FREEE o wait... Web26. apr 2024. · To celebrate MapleStory’s 17th Anniversary the spirits have brought special events to ... Fixed the issue where Familiars were bypassing the damage cap in Sharenian Culvert. ... Cool Spring Wind: Grants STR/DEX/INT/LUK +15, Weapon ATT/Magic ATT +15, Enemy Defense Ignored +15%, Boss Damage +15%, MaxHP/MaxMP +1,500 for 30 … triops water temperature

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Category:The Reboot Familiar Dilemma - Official MapleStory Website

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Maplestory familiar boss damage cap

MapleStory: Buffs To Increase Your Damage - YouTube

WebI'm currently sitting at 308% boss damage... WSE lines are as follows: Weapon: +55% boss, +6% all stats Secondary: 40% boss, 30% PDR, 10% ATT Emblem: 21% ATT, … WebSo what makes more sense would be to go for Epic familiars until you can get 3 fams with %boss (even if they are only 20% boss), and only then try to go for 40% boss fams by …

Maplestory familiar boss damage cap

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WebMSM Calculator. Maplestory M Damage Calculator. Damage Formula. Boss Damage. Average Non-Crit Damage Per Line: Average Crit Damage Per Line: PHY/MAG ATK. PHY/MAG ATK Increase (%) PHY/MAG DMG Increase (%) WebMaplestory Reboot Guide Created by 4phantom1 / updated by pocket. Foreword: It’s about 15k words in length so it’s fairly wordy but I believe does a decent job of explaining some of the gear progression mechanics and game knowledge to newer and older players. This is a guide designed for GMS only. If you’re looking for a quick & easy ...

WebThis tool is designed to optimize your WSE and to also compare against various WSE options Step 1. Enter Your Stats Click for details Reboot Non-Reboot Class: Boss Damage % IED % Damage Bonus % Step 2. Select Your Setup Click for details Link Skills Solus (Level 2) Solus (Level 3) Unfair Advantage (Level 2) Empirical Knowledge (Level 6) WebIt really depend on the skill and the class, some skills have very high dmg and u cap fast,like ab or MM but others have very low %dmg and a lot if lines, it really depends on the class …

http://www.southperry.net/showthread.php?t=54649 Web25. jul 2024. · You can just do this numerically. Given your boss % of ~380, and assuming with links+maybe some class skills you get to about 100% damage, then 120% boss …

WebI have only one potential of 30% boss on my weapon and rest is from nebs, link skills, skills, character cards, title, etc. If I would have more %boss damage from my bonus potential …

Web17. feb 2024. · The Familiar System is a feature that allows you to obtain special cards from monsters, make them stronger, and gain special bonuses while summoning them.Roro … trioptech.hostedrmm.comWebThe maximum damage range was increased from 999,999 to 2,000,000, damage cap from 999,999 to 50,000,000, and maximum HP and MP from 99,999 to 500,000, but the maximum evasion rate has been decreased to 90%. Zakum, Horntail, Pink Bean, Von Leon, Cygnus, Arkarium, Hilla and Magnus received some changes. Part 2 : Demon Avenger trioptec pas cherWebThe maximum damage range was increased from 999,999 to 2,000,000, damage cap from 999,999 to 50,000,000, and maximum HP and MP from 99,999 to 500,000, but the … triopsy medicalhttp://www.southperry.net/showthread.php?t=54649 trioptic mechelenWeb18. mar 2012. · In game I have about 145% boss damage but it feels like a large chunk of my % boss damage isn't even being applied at all. There aren't many discussions made about this subject and Google didn't provide any insight either, heck even potential data tables didn't mention a thing about it. trioptal sypWebFamiliars can get Potential lines such as IED, Boss Damage, Crit Damage, Attack/M.Attack, Item Drop, Meso Drop, Cooldown Familiar Potentials are reset when … trioptic ointmentWebThis was about a month worth of tiering up Familiars to Unique.I was aiming for 2 lines:1. 10% Item Acquisition2. 7% Auto StealWhy these lines? I was trying ... trioptic to go