Web7 Aug 2011 · GLOBAL TextureHandle AS DWORD GLOBAL Star() AS Stars GLOBAL zoom AS SINGLE GLOBAL Tilt AS SINGLE GLOBAL Spin AS SINGLE GLOBAL Twinkle AS LONG ' … Webfinal int [] textureHandle = new int [ 1 ]; GLES20. glGenTextures ( 1, textureHandle, 0 ); final Bitmap bitmap = map; // Bind to the texture in OpenGL GLES20. glBindTexture ( GLES20. GL_TEXTURE_2D, textureHandle [ 0 ]); // Set filtering GLES20. glTexParameteri ( GLES20. GL_TEXTURE_2D, GLES20. GL_TEXTURE_MIN_FILTER, GLES20. GL_LINEAR );
How to design an AssetManager? - Game Development Stack …
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How to do texturing with OpenGL direct state access?
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